Generals plays very differently from its sibling Tiberium and Red Alert series. For instance, resources are no longer obtained from minerals scattered on the ground, but are instead collected at "supply docks" and "supply stockpiles," and these resources, unlike Ore or Tiberium, are finite in quantity. Units now possess "special abilities" aside from their primary functions, such as American vehicles being able to create hovering robotic drones to provide support, Chinese Hackers capable of shutting down buildings or providing a steady flow of funds, and the basic soldiers of all three factions being able to capture buildings, eliminating the previous method of using engineers (although the process of capturing buildings in Generals is gradual rather than the instantaneous capture of previous games). Perhaps the most distinctive difference in contrast to Tiberium and Red Alert is that structures must be built using "builder" units, rather than prefabricated constructs which are deployed once completed. In spite of these differences, Generals retains many of the conventions of previous games, such as power to keep one's base up and running, Superweapons to devastate the enemy forces, commando units, and a Mammoth-esque tank (The Overlord).
The United States is the most technologically-advanced faction, and fights with a combination of powerful ground units and a large, versatile fleet of aircraft. USA forces rely on skill, mobility, and high technology to defeat the raw firepower of China and the guerrilla tactics of the GLA. USA ground vehicles can construct unmanned drones to support and repair them in combat, while American troops and vehicles make extensive use of laser technology to guide weapons and defend against attack. American infantry have a number of special abilities, and include stealthy long-ranged snipers called Pathfinders and a powerful commando named Colonel Burton with a number of abilities revolving around demolition and stealth. The USA also fields the largest air fleet in the game, including attack and transport helicopters, fighter planes, high speed bombers and stealth bombers. American Generals' abilities revolve around air power, including air strikes by A-10 Thunderbolts and fuel air bombs (a.k.a The Daisy Cutter). They also possess a Particle Cannon super weapon capable of destroying units and most buildings in a single use.
Command And Conquer Generals Cd1 Game
The game's original score was composed by Frank Klepacki and was voted the best video game soundtrack of 1996 by PC Gamer and Gameslice magazines.[6] Among his most famous songs from the series is the theme of Red Alert, titled "Hell March", which accents the style of the game with adrenalized riffs of electric guitar, the sounds of marching feet, and synthesizers to a sampled drill command. Originally intended to be the theme for the Brotherhood of Nod faction in the Covert Operations expansion to the 1995 Command & Conquer,[7] the track eventually ended up becoming a staple in the Red Alert series instead.
I recently purchased the Command and Conquer Ultimate Collection to play the game of my Childhood Command and Conquer Generals but whenever I got to launch the game I get and Error that pops up saying "You have encountered a serious error. Serious errors can be caused by many things including viruses, overheated hardware and hardware that does not meet the minimum specifications for the game. Please visit the forums at www.generals.ea.com for suggested courses of action or consult your manual for technical support contact information"
When i open via C&C Online it i can only launch from clicking Generals not zero hour. once i click 'generals' it brings up the menu where i pick generals or zero hour. if i pick generals it loads fine with gen tool. If i click zero hour it brings up another C&C online menu, from which i CAN click zero hour, but when i do it says 'please insert first game cd' ....... 2ff7e9595c
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